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Umpiring Guide for the 05-06 Indoor Hockey Season
Steve Simpson
FIH Umpire Manager
Printable pdf version
The 3rd
Pan Am Indoor Cup was held in Canada from December 8 –11. I’d like
to explain what some of the interpretations were so there can be
consistency in how some common game situations are viewed.
In hockey there are rules. If
an umpire was to call everything that
might be a foul and be fussy but technically correct with every
aspect of the game, the game would be stopped constantly and no one
(except possibly that umpire) would enjoy themselves. For the game
to be safe and enjoyable it is very important for the umpires to
only involve themselves in the game appropriately. The art of being
a good umpire is to understand how to negotiate the gray area
between absolutes. Common sense and simplicity need
to guide us through the gray.
There were a couple of areas
where a philosophy was established that would guide the umpiring:
1) Encourage as much play as
possible. We should allow the players to play as much as
possible. The Advantage Rule is one of the most important rules in
hockey. Do not stop play if that will give an advantage to the
offending team. This encourages more flow in play. Umpires can
always go back to an earlier offense if the “advantage” didn’t come
about, or can give a ‘card’ or some other ‘communication’ for an
earlier offense so the teams know when a line has been crossed.
This also means that the umpires
will allow restarts to be positioned with the attitude of keeping
the flow going instead of starting the play from the exact place the
foul occurred (and the ball may even be rolling a bit!).
2) We should not be afraid
of competition between players. Sport has competition, and
indoor/field hockey is a sport. Our role as umpires is NOT to
eliminate or discourage competition. We want to encourage
competition! This brings the effort and courage to our sport that
makes it appealing to watch and play.
Our role as umpires is to see
and respond to plays where one player is preventing an opponent from
doing something that they would otherwise be able to do. Because an
action was ugly or made a noise doesn’t mean a foul was committed.
We want to be alert to negative
play, where a player just acts to stop an opponent who is in an
advantageous position. Negative play in these situations needs to
be dealt with by more than a gentle whistle. This goes along with
our role of protecting skill.
3) We must speak more to the
players. In our management of games we would be willing to talk
to the players during the game to be proactive in setting up
distances (3m, “please be behind the line”) and give guidance on
behavior we want to have changed. We also want to be approachable
after the game to answer questions or have discussions as long as
the conversations are mature and respectful. This should describe
our behavior as well as what we should expect of others!
4) Try to create a safe
playing environment. Indoor hockey has many areas where the
type of danger that exists is different from field hockey. For us
to be consistent and proactive in these areas will go a long way
towards helping prevent these dangerous behaviors.
5) Simple is best. Our
life as an umpire is much more consistent and better if we have
simple reasons for the decisions we make. Don’t try to justify the
height of the bobble was or how far away (2m instead of 1 ½ m) the
defender was before the attacker scores. It is simpler (if there is
a defender anywhere nearby) to call the bobble.
Some areas of concern:
Set up your boundaries from
the beginning of the game. Successful
umpiring is about managing the environment of competition (and
judging flow and the mood of the game). If you can create a
positive environment from early in the game then there are areas
that you can relax (giving longer for advantage to develop, etc.).
If you start out with no boundaries for the players to play within,
then it is very difficult to establish them later.
From very early in the game try
to show the players what your 3 meters is like, and where you will
be strict with the placement of the ball at restarts. The first
time there is a tackle that is not the way you want you must treat
it differently from earlier fouls… make some connection with the
player who did it and show what you want/don’t want.
Balls in the air.
This comes down to three main scenarios:
- In indoor hockey it is
intended that the ball be on the ground except when it is in the
attacking circle when it can be raised for a shot at goal. This
would mean that all bobbles might be a foul, but then the game would
stop all the time. Think about what is important. In order to have
some flow in the game, only call the bobbles that are in playing
distance of an opponent. Think whether the opponent was
disadvantaged by the ball being in the air.
- If a shot is taken (into the
air, or along the ground) it is allowed to be defended (by the GK or
a defender). If the ball rebounds into the air because of the
action of defending the shot, there is no foul. What happens
subsequently is judged on it’s own merits. If the goalie/defender
does an overt act to play the ball, and the ball
travels dangerously, then there would be a penalty corner.
- If the ball is in the air
(and it is not a shot), it can’t be played until the ball is on the
ground. Players from opposite teams must let the ball stop bouncing
before playing it.
The exception is for one player,
standing alone, who collects the ball in the air and presses it
smoothly onto the ground.
Playing the ball dangerously
into an opponent. A major difference
between indoor hockey and field hockey is that opponents stand very
near each other when competing for the ball. As umpires, we have a
big responsibility to discourage behaviors that lead to danger
without changing the nature of the game.
If a defender is in position
close to the player with the ball and is in a low position to
defend, then we must not let the attacker fire the ball into
her/him, or blindly turn and shoot the ball through the space the
defender is occupying. This is dangerous, and the attacker will
have other options that they must choose. This is a practice that
the umpires must stop!
In the same way, if a defender
has taken a position near the ball carrier, and is in a low body
position, that defender needs to be protected from the attacker’s
stick following through dangerously after a pass. (This is
different from field hockey, where the attacker is able to choose
from a wider range of passes, and the defender has the
responsibility for taking a safe position).
Obstruction.
Obstruction exists, but doesn’t happen very often when two good
teams are playing. Recognizing it when it does happen is very
important as this is where rough play can start, and this is an area
where players can lose confidence in an umpire.
For obstruction to exist, ALL of
these three things have to happen:
the defender must be in playing distance of the ball, the defender
must try to play the ball (without going through the body or
stick of the attacker!), and at that moment the attacker must move
their body to prevent the defender’s attempt at the ball. (If the
attacker is actively moving the ball somewhere and their body goes
between the ball and the defender, this is probably nothing).
Remember that we are trying to
encourage an open, skillful game. When players turn very
slowly with the ball, or walk down the boards with their body
positioned so it will block a potential tackler then their action is
to block a challenge for the ball in a negative way. This is
obstruction.
Attackers can also obstruct by
running their stick ahead of the ball to prevent a legitimate tackle
from getting to the ball (shielding). Umpires must not guess! Be
very sure that shielding is happening.
Third-party obstruction should
be looked at with the same three criteria. Was there an immediate
advantage to the team that obstructed and was the defender in
playing distance?
In indoor hockey, holding the
ball against the side-boards is also obstruction.
Bully.
Indoor hockey has many moments of competition between opponents. We
want to encourage the competition, but limit situations where
competition escalates. When the ball is caught between the sticks
of two opponents and there is no movement (stalemate), then give a
bully fairly quickly – less than 2 seconds. The restart is where
the ‘stalemate’ was, but not in the circle or close to the
side-boards.
Penalty Corners.
Setting up corners correctly and early can solve many problems.
If things don’t matter, don’t worry
about them (raised push-out, most bobbles on stop). If something is
important, be completely vigilant (ball pushed out before defense is
ready, defense breaking early, ball not going outside circle)! If
the defense comes out early, stop the play right away. Use your
management skills to prevent this continuing.
In indoor hockey the shot at
goal can be any height. There are two areas of danger that can come
up. As the ball is passed around and then shot, if there is a
defender who is hit who is within 3 meters of the shot, then it is a
PC if she is hit below the knee or a free push for the defense if
hit above the knee. If the shot is taken quickly after and near the
first stop, and the shot hits a defender who is running out in a way
that will ONLY result in her being hit (!), then give a PC and let
the team know that they have to choose a safer way to approach!
This often happens when the ball is pushed out on the defenses’ left
and the flyer runs straight at the ball.
There is often competition for
the ball when the first shot is being taken (flyer reaching for the
ball as the shooter is flicking). If both players are playing the
ball there CANNOT be a foul!! If the defender is making a
legitimate challenge for the ball, regardless of noise, ugliness or
where the ball goes, there is NO foul.
Goalkeepers outside the
circle. Again, indoor hockey is played
in a smaller area and with more moments of personal competition
between opponents than field hockey. We want to discourage the
goalkeeper from coming into these competitions unexpectedly when
their equipment makes them much wider than the court players, and
whose helmets can be dangerous.
If the goalkeeper comes out of
the circle to move the ball on a restart or to play a ball upright
and with her stick when no opponent is near, then there can be no
danger and is allowed. If the goalkeeper comes out of her circle to
compete with opponents for the ball, this can be very dangerous and
should be stopped. Goalies come out of the circle intentionally, so
a penalty corner is appropriate to stop this dangerous behavior.
The goalkeeper is allowed to
play the ball while on the ground when the ball, and ALL of the
goalkeeper are in the circle. If the ball or any part of the goalie
is outside the circle, and the goalie is on the ground, then there
should be a penalty corner given.
Hitting/slapping the ball.
Players are not allowed to “hit” the ball in indoor hockey. What
is a “hit”? If the stick comes from the air to the surface to play
the ball, then you are probably looking at a hit. In indoor hockey
almost all actions of the stick along the court are allowed. There
are clearly allowed skills and clearly disallowed skills. In order
to have more play and to encourage more variety of skills almost all
of the “gray area” is allowed. Look at whether the passer’s wrists
‘break’ in the passing action rather than how close to the ball the
stick starts.
Consider that every umpire will
allow the ball to be deflected. On every deflection the ball comes
onto the stick from a distance, and there is a noise. Never decide
based on noise!
Three points of contact with
the ground. There are two ways players
can be on the ground: while playing in a game players can come to
have a hand or knee on the ground, or players may intentionally
throwing themselves onto the court.
In the first situation the
umpires should keep in mind “Advantage” and the thought that we are
trying to encourage more play. Did the 3rd
point on the ground change whether the player could or couldn’t play
the ball? If the hand is barely touching the ground for balance, or
the knee is against the court but the ball is being played within
easy reach, then the contact probably has had no effect on the
game. What we are trying to eliminate is a player resting her
weight on the 3rd
point so she can reach a ball that otherwise would be unplayable –
she gains an advantage.
The second situation, usually
defenders throwing themselves onto the ground reach a ball or to
limit the space an attacker has, can be very dangerous and umpires
must be particularly aware as these are intentional acts can change
the environment of the game. The umpires must stop these actions –
appropriate use of penalty corners, penalty strokes and cards should
be considered.
Keep in mind that some of the
most exciting attacking and defending play (deflecting the ball
into/out of the goal) happens when a player is diving but still in
the air. If it is not dangerous, and the player is in the air and
not on the ground (yet), this is allowed.
Cards/5 meter bump.
Umpires need to use common sense in using the tools the Rules of
(Indoor) Hockey gives us. Know what happened in the game, and know
the way you want the game to be played. Don’t be afraid to use
cards, but know that once cards have been given you are committed to
using cards again in the same situation. Umpires need to develop
other management skills: speaking to players, listening to players,
varying whistle tone, varying presentation, changing the timing of
your whistles (less or more advantage).
In giving a yellow card, know
what the different lengths of suspension are for. For dissent or
not being the correct distance (don’t give a card the first time!)
you could give a 2 minute yellow card. For physical fouls against
the body of an opponent the yellow cards start at 5 minutes. Again,
common sense needs to guide us in how we create a flowing, enjoyable
game for the players. Use other management tools first if you can.
(In tournaments the umpire would signal the length of the suspension
to the Technical Table as the Table is responsible for letting the
suspended player know when to return to the court).
The ‘5 meter bump’ is one tool
available to encourage players to change specific behaviors (dissent
or interfering with a restart only!). If you want those behaviors
to change, other tools are almost always more effective. The tool
of advancing a free-push is overused in our hockey competitions.
Substitution.
Substitutes must come onto and leave the court within 3 meters of
the centerline. The players’ ability to substitute properly will be
much better if the umpires make sure they interchange from the
correct place. If the ball is out of play don’t worry too much
about who is on/off. Know if things are correct when the ball is in
play. Either umpire can give a penalty corner for an incorrect
substitution – and the players involved return to their roles before
the illegal substitution. Teams can’t substitute after the award of
a penalty corner. (Know when the PC ends).
Placement of the ball before
restarts. We want to let the players
play as much as possible. We also don’t want the team who fouls to
get an advantage from fouling. If the umpires make the ball go to
the exact spot of the foul each time we stop flow, and we always
give the defense time to get organized. This is against the spirit
of the game. In most of the court we can actually encourage the
players to start earlier if the ball is near the foul (“you can
start there”). As we get closer to the attacking circle we will
want to be more exact.
In the same way we don’t want to
be completely worried about the ball moving. If the player has
clearly tried to stop the ball, and then passes, that should be
clear to both teams and can be allowed.
Balls that go over the
sideboards are restarted near where the ball went out, but not
within 1 meter of the attacking circle. Don’t worry if the restart
isn’t right beside the boards.
Balls over the back-line are
either a 9-meter push (off attack or unintentionally off defense) or
a penalty corner. If you would give a long-hit outdoor then it
would be a 9-m indoor. Have the 9-m restart be on the same side it
went out, but allow “near” the line up from the back-line. Balls
put intentionally, by an overt and deliberate movement of the
defender’s stick, over the back-line are a penalty
corner.
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