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2002 Field Hockey Rules Comparisons

Rules | Equipment | Umpiring | Glossary

Rule comparisons between International (FIH), U.S. collegiate (NCAA) and U.S. high hchool field hockey

This comparison of rules is meant to be a quick reminder for officials umpiring at different levels. This overview of the rule differences is not meant to replace any rulebook. All officials must have thorough knowledge of the rules of each level they are umpiring. Please note: If a topic is not listed, it means that all levels are the same.

FIH Rules questions: USFHA RULES INTERPRETER, Cheryl Bruttomesso (856-786-3911)

NCAA Rules questions: NCAA RULES INTERPRETER, Jennifer Crispen (434-381-6338)

 

TOPIC FIH NCAA Federation
Mouthguards Strongly Recommended Required for field players,
strongly recommended for GK
Required- including GK.
Must cover molars.
Jewelry Subject to danger Subject to danger Not permitted
Under-garments Not Specified Must be the same as teammates. Must be solid color; which
is predominant color of
uniform bottom/top.
Shin Guards Strongly Recommended Required-Like-colored socks and/or shin guard Like colored socks and/or shin
guards required -must be solid color
GK attire Shirt color must be different than both teams. 
Protective headgear
required.
Shirt color must be different
than both teams. Protective headgear, throat and chest
protectors required.
Shirt color different then
both teams, full mask-helmet,
leg pads, chest and wrap around
throat protectors and gloves
or hand protectors required.
GK Gloves Hand protectors may be worn. Hand protectors may be worn. Gloves or hand protectors MUST be worn.
# of Players Not specified; GK or kicking back required. Not Specified; GK or kicking
back required.
Min 7 players; GK required
5 Meter Mark Broken line 5 meters from
circle’s outer edge
Broken line 5 meters from
circle’s outer edge.
Broken line 5 YARDS from circle’s outer edge.
Penalty Corner Push, hit; for purposes of stopped ball, PC is off when ball travels 5 yds outside circle.  Must be stopped outside the circle Push, hit; for purposes of stopped ball, PC is off when ball travels 5 yds outside circle.  Must be stopped outside the circle Push, hit, flick; PC is off when ball travels 5 yds outside the circle or defense touches it. 
Ball must be controlled.
Ball on Penalty Corner Must be stopped outside circle before shot.
Must be placed on the endline 10 or more yards from the goal post, but inside the circle.
Both teams 5yrds.
Must be stopped outside circle before shot.
Must be placed on the endline 10 or more
yards from the goal post, but inside the circle.
Both teams 5yrds
Must be controlled before shot, either inside or outside the circle.  Must be placed on the endline, 10 yds. From the goal post.
Deliberately raised ball No deliberately raised hits. No intentionally raised balls over long distance into circle No deliberately raised hits. 
No intentionally raised balls
over long distance into circle
Based on danger;
not permitted for free hits.
Defender deliberately
putting ball over the back line
Penalty Corner Penalty Corner Penalty Corner, if persistent
Penalty Stroke
Kicking Back Must wear protective head gear and shirt color must be different than both teams Must wear helmet, throat
protector, shirt color different
than both teams
Not permitted
Kicking Back during PC & PS May add other protective equipment. Must wear chest protector in addition to other requirements. May add other protective equipment. Not permitted
Coin Toss to Start Game Choose possession or direction 1st half only Choose possession or direction 1st half only Can choose possession
1st or 2nd half, or direction
Half time 5-10 Minutes as agreed  10 minutes No more than 10 minutes
Play duration 35 minute half 35 minute half 30 minute half
Restart of play after
injury and no foul
Bully Bully Free hit to the team in possession 
Yellow card T.O.;minimum 5 minutes suspension- no subs T.O.;minimum 5 minutes suspension-no subs T.O warning recorded, player leaves game for 5 minutes. No sub allowed
Red Card T.O. disqualified-no sub; must have GK or designee T.O. disqualified-no sub; must have GK or designee T.O. disqualified-no sub, must have GK.
Stop clock after goals Never Stopped Entire Game Entire game-unless
changed by State Association
Center Pass Players may not cross center line until ball is played Players may not cross center line until the ball is played Players may cross the centerline
as soon as the official blows the whistle
Substitution Rolling sub allowed anytime-except penalty corners. T.O. for GK Rolling sub allowed anytime-except penalty corners. T.O. for GK Rolling subs allowed (Not prior to PC)
No T.O. for GK
Team time outs Not permitted One 2 minute team time-out per team per game;
may be used during 7 a side
Two 90 second T.O. per team per game. 
Penalty for requesting more than 2.
Coaching during injury Controlled by tech table.   Not permitted Not permitted
Review of official's decision  Not permitted Not permitted Misapplication of rule only;
see Rule 4-3