2003 NCAA Field Hockey
Rules Modifications
FIH Rules of Hockey
[Note: Changes are in bold letters]
The NCAA Division I, II and III Field Hockey Championships will be
conducted according to International Field Hockey rules and the NCAA rules modifications:
NCAA
RULES MODIFICATIONS
1.
On
multi-use fields, the 25-yard line must be clearly distinguishable from all other
non-field hockey lines. If the 25-yard line is
not clearly distinguishable, six Xs must be marked on the 25-yard line, intersecting the
line every 10 yards, with the lines of the Xs being one yard long.
-X---X---X---X---X---X-
Please note that
field markings are consistent with current International Hockey Federation (FIH) rules.
2.
It
is permissible for a player to add water in the area of the 10-yard mark (injection area)
during a penalty corner provided there is no delay of the game.
3. Procedures for Substitution.
a. Each team must have
substitution cards, which must be kept at the scorers' table.
b. Each player must report to
the scorers' table. After reporting, the
player will stand in the designated area and hold up the card. It is recommended the designated area, five yards
back from the sideline and five yards either side of the center line, be marked with
cones.
c. The exchange of the card
between players at the sideline signifies the substitution has been made and the player
may enter the game.
d. Players exiting the game
must return the card to the scorers' table.
e.
Substitution shall be unlimited at all times,
including before and during the reduced player overtime, except after the award of a
penalty corner when substitution is only permitted for injury to the defending goalkeeper.
f. On a penalty corner,
regular substitution may occur as soon as the ball is played from the back line.
g.
If
a timeout is called (by the team in possession) after a penalty corner has been called,
during a playing period or any extension to complete a penalty corner, substitution may
not take place because the penalty corner is still in effect. Exception: injury, suspension or disqualification
to the defending goalkeeper.
4. Timeout will be taken after
a goal.
5. Teams will be permitted one
timeout per team, per game. The timeout will
be a two-minute timeout to be administered by the umpire.
It can be called after a goal or
during a dead-ball situation by the team in possession by the coach or player on
the field. The timeout can be used at any time
during regulation and the seven versus seven overtime periods. At the 1:45
mark of the timeout, a warning signal will be made (by the umpires), and an umpire will
notify each coach of the signal. A second
signal will be made at the two-minute mark, and play must be resumed immediately. If a team delays in getting back out to the field,
the captain will be carded for delay of game.
6.
Halftime. The length of halftime will be ten minutes with the
halftime clock starting immediately at the conclusion of the first half.
7.
Injury Timeout. If
play is stopped due to a player injury and medical personnel, a trainer or coach comes
onto the field to attend to the player, this player must leave the field. A substitute may take her place. If the injured player is the goalkeeper, she may
remain in the game.
8.
A suspended game shall be resumed at the point of
suspension. See the Countable Games section in
the NCAA Divisions I, II and III Field Hockey Championships Handbooks.
9.
Tied Games. The following overtime procedure shall be used when
a game is tied at the end of regulation play.
a. Coin Toss. A toss of the coin for the first overtime period
will determine ball possession or direction of attack.
If a second overtime period is necessary, the team that lost the coin toss
will have the choice of ball possession or direction of attack. The visiting team will call all coin tosses.
b. All Countable and
Championship Games.
[Note: For selection and ranking purposes, the field
hockey committees only will consider games that include two periods of 35 minutes each,
with ties played off by using up to two 15-minute sudden victory periods and penalty
strokes.]
(1) A tied game will be broken to
determine the winner by playing up to two 15-minute "sudden victory" periods of
teams consisting of six field players and a goalkeeper.
All game rules apply with the following modifications:
(a) On penalty corners, the defending
team is permitted to have only four players behind its goal line (goalkeeper and three
field players). The penalty corner will
be played out at the end of overtime as it is during regulation play.
(b) Any
player who has been disqualified during regulation play is not eligible for the overtime
periods. A player suspended during regulation
play would be eligible at the end of the suspension. Any
player who has not completed a suspension or was disqualified during the overtime periods
shall not be eligible for penalty strokes.
(c)
Each
team will begin the first overtime with six field players and a goalkeeper unless players
were disqualified or have not completed a suspension during any previous playing period.
(d) The game is completed as soon as a
goal has been scored.
There
will be a five-minute timeout between the end of regulation and the first overtime period,
and a two-minute timeout between the overtime periods.
(2) If the score remains tied at the
end of the second extra period, a series of penalty strokes will be taken. A coin toss will give a team the choice to attack
or defend. Five players from each team shall
take a penalty stroke alternately against the same goalkeeper from the opposing team. The official will address the goalkeeper
first and the stroker second. The team
awarded the highest number of goals shall be the winner.
Once the stroke procedure is decisive, the game shall be complete, and no
more strokes need to be taken. The coach will
be given a maximum of two minutes to turn in the lineup for penalty strokes.
(3) In the event of a remaining tie, a
second series of penalty strokes will be taken by the same players. The order may be changed but not the players. The goalkeeper who defended first in the first set
will defend second in the second set. The team
awarded the highest number of goals shall be the winner.
(4) If no decision is reached after
the second series of penalty strokes, a sudden death procedure will be used to break the
tie. There will be a third series of penalty
strokes taken by the same group of players; however, once again, the order may be changed. The goalkeeper who defended first in the first set
will defend first in this set. The first team
awarded more goals than its opponent after an equal number of strokes shall be the winner.
(5) If an overtime game goes into
penalty strokes, a total of one goal is awarded for the winner of the set, rather than the
total number of goals scored in the set.
10. Coaching
of players who are participating in the game at the time an injury timeout is called is
prohibited. This does not preclude an official
from permitting a coach to attend to the injured player.
11. Coaching
of players who are suspended from play is prohibited.
Regulation game player/coach suspensions and disqualifications shall be
continued into overtime play. Carded players
should be placed at the scorers table on side opposite from her team bench.
12. Misconduct. If a coach is red carded and refuses to leave the
site of the contest within a reasonable time (three minutes), the game shall be declared
ended, and the opposing team shall be awarded the win (score becomes 1-0). The game shall count.
Note: If the coach's suspension terminates the game, then
it will be considered a countable game.
A
coach may be carded by a field or table umpire
for improper conduct in the same manner as players, except that a coach who is suspended
or ejected from the game must leave the playing area.
A red-carded coach should be placed out of sight and sound of the game. Communication with her team or coaching staff is
not permitted for the duration of the game.
Misconduct
by personnel, players on the bench and spectators should be brought to the attention of
the head coach. If continued misconduct occurs, the head coach will ultimately be held
responsible. It should be noted that use of profane and/or vulgar
language, and/or harsh treatment towards opponents or officials by personnel, players on
the bench or spectators shall not be tolerated.
13. A bench area will be designated within
which the official party must remain during play. Coaches
are permitted to move on the sideline only in front of their respective benches and from
the 50- to the 25-yard line on their bench side or in the bleachers directly behind their
designated bench area. Coaches and players in
the bench area must remain behind a clearly marked restraining line (a minimum of five
yards from the sideline; if five yards is not available, as close to five yards as
possible.) [Note: Failure to comply with this rule will be considered
misconduct.] Spectators are not permitted
behind the goal area and must be at least 10 yards behind the endline. They must remain a minimum of five yards from the
sideline.
14. The host will provide the official
scorekeeper/statistician at the scorer's table.
The visiting team is entitled to a representative at the scorer's table. At the conclusion of the contest, the official score
sheet will be the one recorded by the host team.
15. Game shirts must have a minimum of
three-inch numbers on the front and six-inch numbers on the back. The numbers must be of a color clearly contrasting
with the uniform top. Striped shirts must have
the numbers superimposed on a solid-color block background.
The goalkeeper shall wear a numbered game shirt, which shall be different in
color from either team. Each goalkeeper shall
have her own number.
Effective
2003: Game shirts, including the body, both
sleeves, and both shoulders, shall be predominantly of one light or one dark color.
Team
members wearing turtlenecks must wear identical turtlenecks.
Turtlenecks worn by designated home teams must be light (e.g., white
turtlenecks with yellow game shirts) and turtlenecks worn by designated away teams must be
dark (e.g., black turtlenecks with navy game shirts).
Tights must be identical in color to those worn by teammates. Hats worn by team members must be consistent with
team uniform colors.
Team
members must wear like-colored socks and/or shin guards that cover the back and front of
the lower leg (ankle to knee).
16. Equipment.
a. In
NCAA championships, players have the option to wear soft headgear. All protective equipment worn will be subject to
game officials' approval.
b. All
field players are required to wear a mouthguard at all times.
[Note: Failure to comply with this rule will
be considered misconduct.] Mouthguards for
goalkeepers are strongly recommended.
c.
Goalkeepers
must wear a throat protector and chest protector at all times.
d. Goalkeepers
are required to wear appropriate protective headgear: a helmet, incorporating fixed
full-face protection and cover for the head including the back of the head.
e. A player that has been identified as a kicking
back must wear a throat protector, helmet as described in Rule No. 16d, and a distinguishing jersey. In the event of a defensive penalty corner or a
stroke, the kicking back must wear a throat protector, chest protector, helmet and
distinguishing jersey.
17. Visible
Clocks: When a visible clock is being used the
time should count down to zero. The half or
period ends on the umpires whistle.
18. Blood Rule.
a. If a player incurs a wound that causes
bleeding, the official must stop the game at the earliest possible time and the wound must
be evaluated by medical personnel (the person or persons in charge of the team's medical
needs). This will be considered an injury
timeout. (See No. 7).
b. When a player's uniform or equipment has blood
on it (whether it is the player's blood or someone else's blood), the official must stop
the game at the earliest possible time to have the uniform or equipment evaluated by
medical personnel. If the team's medical
personnel determine that blood has saturated the uniform or equipment, the player must
change the bloodied item and play shall resume after a maximum of two minutes. In this situation, a number change may occur. This new number must be different from that worn by
teammates on the field. This is not considered
an injury timeout. If saturation has not
occurred, the player may continue to wear the uniform or equipment.
Questions regarding interpretations of NCAA rules modifications
should be addressed to Jennifer Crispen, head field hockey coach, Sweet Briar College,
Box 87, Sweet Briar, Virginia 24595; phone
number: 434/381-6338; e-mail: crispen@sbc.edu. Questions regarding interpretations of
international rules should be addressed to Cheryl Bruttomesso, rules committee chair, U.S.
Field Hockey, Umpiring Division, 6308 Wissahickon Avenue, Philadelphia, Pennsylvania 19144; phone number:
215/849-9527; e-mail: cbrutto13@aol.com.
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